Sunday, 24 February 2013
FPS Logo
I now also have a name and logo for my FPS game. Mutiny has a pretty cool ring to it and also sets up the game to have a cool introduction.
First Weapon concept
This is my first weapon design, will do a ranged weapon next. I'll be refining this one further as well.
Wednesday, 13 February 2013
Unity First Look at level Design
This is the first level I've made in Unity, i was unable to make it tile perfectly, most likely due to imperfect rotation. It was still a really good look at how Unity works however.
Steam Engine Tower
Not a huge fan of this first shot at a tower and it's not complete, but it was more a practice run so i can develop something cooler when i have a better idea.
Creature Concepts
These are concepts for different creatures i can use for the tower defense game, The middle one was more of a joke, I still wanna refine another creature at least.
Low Polly Shark
Yesterday we did some low-poly modelling and texturing. I think my sharks lightning effects are cool.
Melee Weapon Concepts
Silhouettes of weapons for concepting, the weird flame like weapon is a dagger idea, i think it could be quite cool and i don't mind the swords and scythes, but i'll be refining the center sword first.
Wednesday, 6 February 2013
It Begins
This week we have started work on two games. The first one is a shooter and the second will be a tower defense strategy game. Currently concepting characters and melee weapons. The theme I'll probably be going for will involve mythological creatures such as minotaurs and possibly be set in an underworld type setting.
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