Monday, 18 March 2013

Tower Defense Map and Treasure System

I have now got my Tower Defense map concepted out in 3D, The current layout supports 32 Turrets.

In my TD RTS game I have also considered scoring and game play. I intend to have treasure or gold remaining as the score. Purchasing and upgrading turrets will consume this and so will allowing enemies through who will steal some of it if they reach your treasure chest! Therefore it is beneficial for the player to not purchase too many towers which would make it easy if they wish to get a better score. So that not all of the treasure is available from the start, I will try to make it so that the pirates are still digging up all of their treasure at the finish line to allow a gradual release of gold as well as gold given for killing enemies.

Wednesday, 13 March 2013

The Skeleton Pirate

 This is the first minion for my TD game and can also be good to use in the FPS. It's developing well.




The Blunderbuss Flamethrower

So my ranged weapon is now fully concepted and I even have the modelling done. Should have posted sooner, but it's here now.


Sunday, 24 February 2013

FPS Logo

I now also have a name and logo for my FPS game. Mutiny has a pretty cool ring to it and also sets up the game to have a cool introduction.

First Weapon concept


This is my first weapon design, will do a ranged weapon next. I'll be refining this one further as well.

Wednesday, 13 February 2013

Unity First Look at level Design

This is the first level I've made in Unity, i was unable to make it tile perfectly, most likely due to imperfect rotation. It was still a really good look at how Unity works however.

Steam Engine Tower

Not a huge fan of this first shot at a tower and it's not complete, but it was more a practice run so i can develop something cooler when i have a better idea.